// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

import enemyControl from "./enemyControl";

const {ccclass, property} = cc._decorator;

@ccclass
export default class bulletControl extends cc.Component {

    @property
    speed:number=800

    start () {
        
    }

    update (dt) {
        this.node.y += this.speed * dt
        if(this.node.y >820 ){
            this.node.destroy()
        }
    }

    onCollisionEnter(other){

        console.log('子弹碰撞了');
        
        if(other.tag == 1){
            //销毁敌人
            other.getComponent(enemyControl).ondie()
            //销毁自己
            this.node.destroy()
        }

    }





}
